This is a game that seems to take a mirthful joy in perplexing its players. Stephen’s Sausage Roll has been called “the Dark Souls of puzzle games”, and it’s not difficult to see why. #Stephens sausage roll game how toOnce you figure out how to get to the actual puzzle part of the puzzle game, you still need to figure out what the goal is, and then the game’s absurdity is exposed: this is a puzzle game about cooking sausages. That is all the help you get there is nothing telling you how to move around, how to solve puzzles, what the puzzles are or even how to activate them. You move around in a weird way, you swing your fork around wildly, and there are white shadows of yourself everywhere. You are a tiny man on an island holding a massive sausage fork, surrounded by large pink blobs. Once you hit start – after looking through the ridiculous sing-song main menu that seems to make fun of you with how childish it is – the confusion begins immediately. The main difference between that game and Stephen’s Sausage Roll is that it told you how to play it. He first came to prominence in 2011 with his quaint puzzle game English Country Tune, a very pleasant piece of minimalism about growing organic molecules that was easy to get into but very difficult to master. This game is the second commercial release by designer Stephen Lovell. Then take away all instructions, add a lot of frustration and headache-induced pain, and you will get a game that is still only half as infuriatingly difficult as Stephen’s Sausage Roll. Think of the most difficult puzzle game that you have ever played and multiply it by a thousand.
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